http://www.sju.edu/IMC/FU-guidelines.html
FAIR USE GUIDELINES FOR EDUCATIONAL MULTIMEDIA
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TABLE OF CONTENTS
1. Introduction
2. Preparation
of Educational Multimedia Projects Under These Guidelines
3. Permitted
Educational Uses for Multimedia Projects Under These Guidelines
4. Limitations
5. Examples
of When Permission is Required
6. Important
Reminders
Appendix
A: Organizations Endorsing These Guidelines
Appendix
B: Organizations Participating in Development of These Guidelines
1.1 Preamble
Fair use is a legal principle that provides certain limitations on the exclusive rights** of copyright holders. The purpose of these guidelines is to provide guidance on the application of fair use principles by educators, scholars and students who develop multimedia projects using portions of copyrighted works under fair use rather than by seeking authorization for non commercial educational uses. These guidelines apply only to fair use in the context of copyright and to no other rights. There is no simple test to determine what is fair use. Section 107 of the Copyright Act*** sets forth the four fair use factors which should be considered in each instance, based on particular facts of a given case, to determine whether a use is a "fair use":
1.the purpose and character of use, including whether
such use is of a commercial
nature or is for nonprofit educational
purposes,
2.the nature of the copyrighted work,
3.the
amount and substantiality of the portion used in relation to the copyrighted work as a whole,
4.the effect
of the use upon the potential market
for or value of the copyrighted work. While only the courts can
authoritatively determine whether a particular use is fair use,
these guidelines represent the participants'**** consensus of
conditions under which fair use should generally apply and examples
of when permission is required. Uses that exceed these guidelines
may or may not be fair use. The participants also agree that the
more one exceeds these guidelines, the greater the risk that fair
use does not apply.
The limitations and conditions set forth in these guidelines do not apply to works in the public domain -- such as U.S. Government works or works on which copyright has expired for which there are no copyright restrictions -- or to works for which the individual or institution has obtained permission for the particular use. Also, license agreements may govern the uses of some works and users should refer to the applicable license terms for guidance.
The participants who developed these guidelines met for an extended period of time and the result represents their collective understanding in this complex area. Because digital technology is in a dynamic phase, there may come a time when it is necessary to review the guidelines. Nothing in these guidelines shall be construed to apply to the fair use privilege in any context outside of educational and scholarly uses of educational multimedia projects.
This Preamble is an integral part of these guidelines and should be included whenever the guidelines are reprinted or adopted by organizations and educational institutions. Users are encouraged to reproduce and distribute these guidelines freely without permission; no copyright protection of these guidelines is claimed by any person or entity. * These Guidelines shall not be read to supersede other preexisting Education Fair Use Guidelines that deal with Section 107 of the Copyright Act. **See Section 106 of the Copyright Act. *** The Copyright Act of 1976, as amended, is codified at 17 U.S.C. Sec.101 et seq. ****The names of the various organizations participating in this dialog appear at the end of these guidelines and clearly indicate the variety of interest groups involved, both from the standpoint of the users of copyrighted material and also from the standpoint of copyright owners.
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1.2 Background
These guidelines clarify the application of fair use of copyrighted works as teaching methods are adapted to new learning environments. Educators have traditionally brought copyrighted books, videos, slides, sound recordings and other media into the classroom, along with accompanying projection and playback equipment. Multimedia creators integrated these individual instructional resources with their own original works in a meaningful way, providing compact educational tools that allow great flexibility in teaching and learning.
Material is stored so that it may be retrieved in a nonlinear fashion, depending on the needs or interests of learners. Educators can use multimedia projects to respond spontaneously to students' questions by referring quickly to relevant portions. In addition, students can use multimedia projects to pursue independent study according to their needs or at a pace appropriate to their capabilities. Educators and students want guidance about the application of fair use principles when creating their own multimedia projects to meet specific instructional objectives.
1.3 Applicability of These Guidelines
These guidelines apply to the use, without permission, of portions of lawfully acquired copyrighted works in educational multimedia projects which are created by educators or students as part of a systematic learning activity by nonprofit educational institutions. Educational multimedia projects created under these guidelines incorporate students' or educators' original material, such as course notes or commentary, together with various copyrighted media formats including but not limited to, motion media, music, text material, graphics, illustrations, photographs and digital software which are combined into an integrated presentation. Educational institutions are defined as nonprofit organizations whose primary focus is supporting research and instructional activities of educators and students for noncommercial purposes.
For the purposes of these guidelines, educators include faculty, teachers, instructors
and others who engage in scholarly, research and instructional
activities for educational institutions. The copyrighted works used under these guidelines
are lawfully acquired if obtained by the institution or individual
through lawful means such as purchase, gift or license agreement
but not pirated copies. Educational multimedia projects which
incorporate portions of copyrighted works under these guidelines
may be used only for educational purposes in systematic learning
activities including use in connection with non-commercial curriculum-based
learning and teaching activities by educators to students enrolled
in courses at nonprofit educational institutions or otherwise
permitted under Section 3. While these guidelines refer to the
creation and use of educational multimedia projects, readers are
advised that in some instances other fair use guidelines such
as those for off-air taping may be relevant.
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2. PREPARATION OF EDUCATIONAL MULTIMEDIA PROJECTS USING PORTIONS OF COPYRIGHTED WORKS
These uses are subject to the Portion Limitations listed in Section 4. They should include proper attribution and citation as defined in Sections 6.2.
2.1 By Students: Students may incorporate portions of lawfully acquired copyrighted works when producing their own educational multimedia projects for a specific course.
2.2 By Educators for Curriculum-Based Instruction:
Educators may
incorporate portions of lawfully acquired copyrighted works when producing their own educational
multimedia projects for their own teaching tools in support of curriculum-based
instructional activities at educational institutions.
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3. PERMITTED USES OF EDUCATIONAL MULTIMEDIA PROJECTS CREATED UNDER THESE GUIDELINES
Uses of educational multimedia projects created under these guidelines are subject to the Time, Portion, Copying and Distribution Limitations listed in Section 4.
3.1 Student Use:
Students may perform and display their own educational multimedia projects created under Section 2 of these guidelines for educational uses in the course for which they were created and may use them in their own portfolios as examples of their academic work for later personal uses such as job and graduate school interviews.
3.2 Educator Use for Curriculum-Based Instruction:
Educators
may perform and display their own educational multimedia projects created under Section 2 for curriculum-based
instruction to students in the following situations:
3.2.1 for face-to-face instruction,
3.2.2 assigned to students for directed self-study,
3.2.3 for remote instruction to students enrolled in curriculum-based
courses and located
at remote sites, provided over the educational institution's secure
electronic network in real-time,
or for after class review or directed self-study, provided
there are technological limitations on access to the network and
program (such as a password or PIN) and provided further
that the technology prevents the making of copies of copyrighted
material. If the educational institution's network or technology
used to access the program cannot prevent duplication
of copyrighted material, students or educators may use the multimedia
educational projects created under Section 2 of these guidelines
over an otherwise secure network for a period of only 15 days
after its initial real-time remote use in the course of instruction
or 15 days after its assignment for directed self-study. After
that period, one of the two use copies of the educational multimedia
project may be placed on reserve in a learning resource center,
library or similar facility for on-site use by students enrolled
in the course. Students shall be advised that they are not permitted
to make their own copies of the educational multimedia project.
3.3 Educator Use for Peer Conferences: Educators may perform or display their own educational multimedia projects created under Section 2 of these guidelines in presentations to their peers, for example, at workshops and conferences.
3.4 Educator Use for Professional Portfolio Educators may retain educational multimedia projects created under Section 2 of these guidelines in their personal portfolios for later personal uses such as tenure review or job interviews.
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4.
LIMITATIONS - TIME, PORTION, COPYING AND DISTRIBUTION
The preparation of educational multimedia projects incorporating
copyrighted works under Section 2, and the use of such projects
under Section 3, are subject to the limitations noted below.
4.1 Time Limitations
Educators may use their educational multimedia projects created
for educational purposes under Section 2 of these guidelines for
teaching courses, for a period of up to two years after the
first instructional use with a class. Use beyond that time period, even for educational
purposes, requires permission for each copyrighted portion incorporated in the production. Students
may use their educational multimedia projects as noted in Section
3.1.
4.2 Portion Limitations
Portion limitations mean
the amount of a copyrighted work that can reasonably be used
in educational multimedia projects under these guidelines
regardless
of the original medium from
which the copyrighted works are taken. In the aggregate means
the total amount of copyrighted material from a single copyrighted
work that is permitted to be used in an educational multimedia
project without permission under these guidelines.
These limitations
apply cumulatively to each educator's or student's multimedia
project(s) for the same academic
semester, cycle or term. All students should be instructed
about the reasons for copyright protection and the need to follow
these guidelines. It is understood, however, that students in
kindergarten through grade six may not be able to adhere rigidly
to the portion limitations in this section in their independent
development of educational multimedia projects. In any event,
each such project retained under Sections 3.1 and 4.3 should comply
with the portion limitations in this section.
4.2.1 Motion Media
Up to 10%
or 3 minutes, whichever is less,
in the aggregate of a copyrighted motion media work may be reproduced
or otherwise incorporated as part of an educational multimedia
project created under Section 2 of these guidelines.
4.2.2 Text Material
Up to
10% or 1000 words, whichever is less,
in the aggregate of a copyrighted work consisting of text material
may be reproduced or otherwise incorporated as part of an educational
multimedia project created under Section 2 of these guidelines.
An entire poem of less than 250 words may be used, but no
more than three poems by one poet, or five poems by different
poets from any anthology may be used. For poems of greater length, 250 words may be used but no more than three
excerpts by a poet, or five excerpts by different poets
from a single anthology may be used.
4.2.3 Music, Lyrics, and Music
Video
Up to
10%, but in no event more than 30 seconds, of the music and lyrics from an individual musical
work (or in the aggregate of extracts from an individual work),
whether the musical work is embodied in copies, or audio or audiovisual
works, may be reproduced or otherwise incorporated as a part of
a multimedia project created under Section 2. Any alterations to a musical work shall
not change the basic melody or the fundamental character of the
work. 4.2.4 Illustrations
and Photographs The reproduction or incorporation of photographs
and illustrations is more difficult to define with regard to fair
use because fair use usually precludes the use of an entire work.
Under these guidelines a photograph or illustration may be used
in its entirety but no more than 5 images by an artist or photographer
may be reproduced or otherwise incorporated as part of an educational
multimedia project created under Section 2. When using photographs and illustrations
from a published collective work, not more than 10% or 15 images,
whichever is less, may be
reproduced or otherwise incorporated as part of an educational
multimedia project created under Section 2.
4.2.5 Numerical Data Sets
Up to
10% or 2500 fields or cell entries, whichever is less, from a copyrighted database or data table
may be reproduced or otherwise incorporated as part of an educational
multimedia project created under Section 2 of these guidelines.
A field entry is defined as a specific item of information, such
as a name or Social Security number, in a record of a database
file. A cell entry is defined as the intersection where a row
and a column meet on a spreadsheet.
4.3 Copying and Distribution
Limitations
Only a limited
number of copies, including the original, may be made of an educator's educational multimedia
project. For all of the uses permitted by Section 3, there may
be no more that two use copies only one of which may be
placed on reserve as described in Section 3.2.3. An additional copy may be
made for preservation purposes
but may only be used or copied to replace a use copy that has
been lost, stolen, or damaged. In the case of a jointly created educational
multimedia project, each principal creator may retain one copy but only for the purposes described in
Sections 3.3 and 3.4 for educators and in Section 3.1 for students.
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5. EXAMPLES OF WHEN PERMISSION IS REQUIRED
5.1 Using Multimedia Projects for Non-Educational or Commercial Purposes Educators and students must seek individual permissions (licenses) before using copyrighted works in educational multimedia projects for commercial reproduction and distribution.
5.2 Duplication of Multimedia Projects Beyond Limitations Listed in These Guidelines Even for educational uses, educators and students must seek individual permissions for all copyrighted works incorporated in their personally created educational multimedia projects before replicating or distributing beyond the limitations listed in Section 4.3.
5.3 Distribution of Multimedia Projects Beyond Limitations
Listed in These Guidelines Educators and students may not use their personally created educational multimedia
projects over
electronic networks, except
for uses as described
in Section 3.2.3, without obtaining permissions for all copyrighted
works incorporated in the program.
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6.1 Caution in Downloading
Material from the Internet
Educators and students
are advised to exercise caution in using digital material downloaded
from the Internet in producing their own educational multimedia
projects, because there is a mix of works protected by copyright
and works in the public domain on the network. Access to works
on the Internet does
not automatically mean that these can be reproduced and reused without permission or royalty payment
and, furthermore, some copyrighted works may have been posted
to the Internet without authorization of the copyright holder.
6.2 Attribution and Acknowledgement
Educators and students
are reminded to credit the sources and display the copyright notice ©
and copyright ownership information if this is shown in the original source,
for all works incorporated as part of educational multimedia projects
prepared by educators and students, including those prepared
under fair use. Crediting the source must adequately identify the source of the
work, giving a full bibliographic description where available (including author, title, publisher,
and place and date of publication). The copyright ownership information
includes the copyright notice (©, year of first publication
and name of the copyright holder).
The credit and copyright notice information may be combined and shown in a separate section of the educational multimedia project (e.g. credit section) except for images incorporated into the project for the uses described in Section 3.2.3. In such cases, the copyright notice and the name of the creator of the image must be incorporated into the image when, and to the extent, such information is reasonably available; credit and copyright notice information is considered "incorporated" if it is attached to the image file and appears on the screen when the image is viewed. In those cases when displaying source credits and copyright ownership information on the screen with the image would be mutually exclusive with an instructional objective (e.g. during examinations in which the source credits and/or copyright information would be relevant to the examination questions), those images may be displayed without such information being simultaneously displayed on the screen. In such cases, this information should be linked to the image in a manner compatible with such instructional objectives.
6.3 Notice of Use Restrictions
Educators and students are advised that they must include on the opening
screen of their multimedia project
and any accompanying print material a notice that certain materials
are included under the fair use exemption of the U.S. Copyright
Law and have been prepared
according to the educational multimedia fair use guidelines and
are restricted from further use.
6.4 Future Uses Beyond Fair
Use
Educators and students
are advised to note that if there is a possibility that their own educational
multimedia project incorporating copyrighted works under fair
use could later result in broader dissemination, whether or not as commercial product, it is strongly
recommended that they take steps to obtain permissions during
the development process for all copyrighted portions rather than
waiting until after completion of the project.
6.5 Integrity of Copyrighted
Works: Alterations
Educators and students
may make alterations
in the portions of the copyrighted works they incorporate as part of an educational multimedia
project only if the alterations support specific
instructional objectives. Educators and students are advised
to note that alterations have been made.
6.6 Reproduction or Decompilation of Copyrighted Computer Programs
Educators and students should be aware that reproduction or decompilation
of copyrighted computer programs and portions thereof, for example the transfer of underlying
code or control mechanisms, even for educational uses,
are outside the scope of these guidelines.
6.7 Licenses and Contracts
Educators and students should determine whether specific copyrighted
works, or other data or information are subject to a license or
contract. Fair use and these guidelines shall not preempt or
supersede licenses and contractual obligations
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(Endorsements and letters of support received as of January 24, 1997)
1. ORGANIZATIONS ENDORSING
THESE GUIDELINES:
Agency for Instructional
Technology (AIT)
American Association of Community Colleges (AACC)
American Society of Journalists and Authors (ASJA)
American Society of Media Photographers, Inc. (ASMP)
American Society of Composers, Authors and Publishers (ASCAP)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of American Publishers (AAP)*
Association of American Colleges and Universities (AAC&U)
Association of American University Presses, Inc. (AAUP)
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Creative Incentive Coalition (CIC)**
Iowa Association for Communications Technology (IACT)
Information Industry Association (IIA)*
Instructional Telecommunications Council (ITC)
Maricopa Community Colleges/Phoenix
Motion Picture Association of America (MPAA)
Music Publishers' Association of the United States (MPA)
National Association of Regional Media Centers (NARMC)
Northern Illinois Learning Resources Consortium (NILRC)
Recording Industry Association of America (RIAA)
Software Publishers Association (SPA)*
2. INDIVIDUAL COMPANIES AND
INSTITUTIONS ENDORSING
THESE GUIDELINES:
Houghton Mifflin
John Wiley & Sons, Inc.
McGraw-Hill
Time Warner, Inc.
3. U.S. GOVERNMENTAL AGENCIES
SUPPORTING THESE GUIDELINES:
U.S. National Endowment
for the Arts (NEA)
U.S. Copyright Office
U.S. Patent and Trademark Office
* ADDITIONAL INFORMATION ON
SOME OF THE ORGANIZATIONS
WHO HAVE ENDORSED THESE GUIDELINES
The Association of American Publishers
(AAP) membership includes over 200
publishers.
The Information Industry Association
(IIA) membership includes 550
companies involved in the creation, distribution and use of information
products,
services and technologies.
The Software Publishers Association
(SPA) membership includes 1200
software publishers.
**The Creative Incentive Coalition
membership includes the following
organizations:
--Association of American Publishers
--Association of Independent Television Stations
--Association of Test Publishers
--Business Software Alliance
--General Instrument Corporation
--Information Industry Association
--Information Technology Industry Council
--Interactive Digital Sofware Association
--Magazine Publishers of America
--The McGraw-Hill Companies
--Microsoft Corporation
--Motion Picture Association of America, Inc.
--National Cable Television Association
--National Music Publisher's Association
--Newspaper Association of America
--Recoding Industry Association of America
--Seagram/MCA, Inc.
--Software Publishers Association
--Time Warner, Inc.
--Turner Broadcasting System, Inc.
--West Publishing Company
--Viacom, Inc.
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APPENDIX B: ORGANIZATIONS PARTICIPATING IN GUIDELINE DEVELOPMENT:
Being a participant does not necessarily mean the organization has or will endorse these guidelines.
Agency for Instructional Technology
(AIT)
American Association of Community Colleges (AACC)
American Association of Higher Education (AAHE)
American Library Association (ALA)
American Society of Journal Authors, Inc. (ASJA)
American Society of Media Photographers (ASMP)
Artists Rights Foundation
Association of American Colleges and Universities (AAC&U)
Association of American Publishers (AAP)
Harvard University Press
Houghton Mifflin
McGraw-Hill
Simon and Schuster
Worth Publishers
Association of College Research
Libraries (ACRL)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of Research Libraries (ARL)
Authors Guild, Inc.
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Copyright Clearance Center (CCC)
Creative Incentive Coalition (CIC)
Directors Guild of America (DGA)
European American Music Distributors Corp.
Educational institutions participating in guideline discussion
American University
Carnegie Mellon University
City College/City University of New York
Kent State University
Maricopa Community Colleges/Phoenix
Penn State University
University of Delaware
Information Industry Association
(IIA)
Instructional Telecommunications Council (ITC)
International Association of Scientific, Technical and Medical
Publishers
Motion Picture Association of America (MPAA)
Music Publishers Association (MPA)
National Association of State Universities and Land-Grant Colleges
(NASULGC)
National Council of Teachers of Mathematics (NCTM)
National Educational Association (NEA)
National Music Publishers Association (NMPA)
National School Boards Association (NSBA)
National Science Teachers Association (NSTA)
National Video Resources (NVR)
Public Broadcasting System (PBS)
Recording Industry Association of America (RIAA)
Software Publishers Association (SPA)
Time-Warner, Inc.
U.S. Copyright Office
U.S. National Endowment for the Arts (NEA)
Viacom, Inc.
Prepared by the Educational Multimedia Fair Use Guidelines Development Committee July 17, 1996
Lisa Livingston
Director, Instructional Media
City College/City University of New York
5/220 North Academic Center
138th Street at Convent Avenue
New York, New York 10031
(T)212.650.6708 (F)212.650.6753
lilcc@cunyvm.cuny.edu
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